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George Butler

George Butler

Software Engineer | Full Stack & Game Development

San Francisco Bay Area, California
English

Background


About

About

Full stack and game engineer experienced in building developer platforms, web applications, and XR systems. Skilled in JavaScript, TypeScript, React, Node.js, Unreal Engine, and Unity. I focus on creating tools and systems that make technical creativity intuitive and scalable, combining hands-on software engineering with strong communication and cross-functional collaboration.

Work Experience

Work Experience

  • Developer Support Engineer, Niantic Spatial, Inc.

    May, 2025 - Present

    Supporting developers and engineering teams building immersive WebAR experiences on the 8th Wall platform. Focused on developer tooling, documentation, and technical enablement.

    • Increased developer NPS from 9 to 16 by improving documentation, onboarding, and support.

    • Created technical tutorials and sample projects for major AI and computer vision features including Image Targets and Asset Lab.

    • Built educational resources aligned with product releases, driving 3× project growth.

    • Used Blender for 3D workflows and AI tools such as ChatGPT, Claude, and GitHub Copilot to streamline coding and documentation.

  • Developer Support Engineer, Niantic, Inc.

    Jun, 2024 - May, 202511 months

    • Supported developers building WebAR projects using 8th Wall’s platform.

    • Troubleshot and optimized production-scale AR applications using JavaScript, TypeScript, and React.

    • Contributed to projects for global brands including Coca-Cola, LEGO, and McDonald’s.

    • Maintained and authored official developer documentation for 8th Wall.

    • Produced tutorials cloned over 250,000 times by the developer community.

    • Led technical workshops and onboarding sessions for teams of all sizes.

  • Full Stack Engineer, Social Superpowers

    Jun, 2020 - Jun, 20244 years

    • Developed a custom Mozilla Hubs platform with extended scripting and automation tools.

    • Deployed scalable infrastructure using Kubernetes, Helm, and AWS Elastic Beanstalk.

    • Integrated A-Frame, Three.js, Node.js, and React for flexible VR experimentation.

    • Created analytics tools for behavioral data capture in VR environments.

    • Supported NSF-funded VR research resulting in an ACM-published paper.

  • Computer Science Instructor, San Francisco State University

    Aug, 2020 - Dec, 20204 months

    • Taught project-based course for K–12 educators on educational game design using Python and Pygame.

    • Guided participants from initial concept to functional prototype.

    • Helped students apply programming fundamentals through creative projects.

  • Gameplay Programmer, Quantum Integrity, LLC

    Jan, 2020 - Jun, 20205 months

    • Developed gameplay systems for an open-world survival game using Unreal Engine and C++.

    • Implemented core survival systems including thirst, water quality, and purification.

    • Built dynamic features such as an in-game computer system and power grid simulation.

    • Contributed to a Steam launch reaching 1,000+ concurrent players.

  • Web Developer, Quantum Integrity, LLC

    Jan, 2019 - Jan, 20201 year

    • Developed and maintained the game’s web platform using Django.

    • Built a customer-facing site and internal admin console for license management.

    • Integrated Stripe for payments and Steam API for user authentication.

Skills

Skills

  • Web Development

    JavaScript

    TypeScript

    React

    Next.js

    Redux

    Zustand

    Node.js

    Express.js

    Python

    Django

    Flask

    HTML5

    CSS3

    REST APIs

    GraphQL

    PostgreSQL

    MySQL

    MongoDB

    Jest

    Playwright

    Cypress

    Webpack

    Vite

  • Game Development

    Unreal Engine 4

    Unity

    C#

    C++

    Godot

    Blueprints

    Pygame

    Three.js

    A-Frame

    VR

    AR

    XR Systems

    Shader Programming (GLSL/HLSL)

    Procedural Generation

    Multiplayer Networking

    OpenXR

    WebXR

  • DevOps & Infrastructure

    AWS Elastic Beanstalk

    Kubernetes

    Helm

    Docker

    CI/CD Pipelines

    GitHub Actions

    Redis

    Nginx

    Linux

    API Design

    Authentication (JWT/OAuth)

  • Tools & Collaboration

    Git

    GitHub

    VS Code

    Figma

    Blender

    Jira

    Agile Development

    Technical Writing

    Developer Advocacy

    Customer Support Engineering

    AI Tools (ChatGPT, Claude, Copilot)

Education

Education

  • Computer Science, Bachelor of Science, San Francisco State University

    Jan, 2014 - Jan, 2022

Publications

Publications